

It sets out the language shaders can use, and the framework for letting them interact with our games. It’s the thing that allows us to inject shaders into our game. That’s because shaders and ReShade are two separate things that work together, maintained by different people. I created Hazy Days and Blueberryade with 3.0.8 but I use it quite happily with 3.4.1 and have done since 3.4.1 came out.Ī good rule of thumb is that any preset made in a 3.x version will be compatible with any other 3.x version (likewise those made within 2.x with any other 2.x, and any within 4.x with any other 4.x), but some individual shader values may need to be tweaked if there were rewrites of shaders by particular shader authors during that time.īut see, a shader author can rewrite their shader at any time, so it’s possible you could be using, let’s say 4.3 and Marty McFly goes and rewrites MXAO again and all of a sudden, even though you’re still using 4.3 it doesn’t look the same any more. So warnings of ‘not compatible with’ are overblown, it just means ‘you’ll need to change some MXAO settings’. The main difference is the MXAO shader was rewritten, so if your preset uses MXAO those values will need to be tweaked if you want it to look the same. Hi there! I’m so happy you like Clear Bloom!!!
