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Construct 2 for mac
Construct 2 for mac












construct 2 for mac

Why is it separated? It makes it easy for us to make gamers able to switch active playable characters, we just need to change the sprite. Character is the in game character that gamers play as, and characterSprite is the sprite of that character. Pretty good, huh? The explanation of how to make it is down here:įirst, make two sprite objects: character and characterSprite. The end result of this tutorial will be like this

construct 2 for mac

capx file on dropbox and it can be downloaded here (NOTE: the file has already been updated because the tutorial on my blog is already progressing, so it has an additional piece of code). For the first tutorial I want to start with a basic battle system. That will be enough for now, we will complete it as we go. Reward: EXPs, items, and money after defeating monsters. Losing condition: Players defeated at either a boss or random battle, unless the ones that are scripted to lose. Winning condition: Players defeat the last boss at the end of the game. The battle will be similar to Tales of game series, action based 2D sideview battle. Players will roam around dungeons / world maps and then will be suddenly and randomly switched to battle screen. You can give it a look before going on with this tutorial. If you’re done following that guide, let’s continue.įirst, I’ll make a simple design of this game.īattle system: Action based battle system with random encounter. Thankfully, there’s a tutorial that teaches the basics of game developing in Construct 2.














Construct 2 for mac